Blind Men

3
(2 customer reviews)

A parody of spy fiction, Blind Men follows a young super villain as he carries out his first big heist.
As the nephew of a retired super villain, there’s nothing Keegan wants more than to become one himself.  Now that the opportunity’s finally presented itself, will he be up to the challenge?

2 romanceable characters with 12 different endings in total
15 unique illustrations
50k+ words

Studio/Creator

Man-Eater Games

PublisherRatalaika Games
Where to Buy/PlayItch.io (Windows, Mac, Linux)
Steam
Ratalaika Games (Has listed regions for Switch, PS4, PS Vita and Xbox One)

2 reviews for Blind Men

  1. Phya

    This is a perfect weekend fling game. It’s not too long or expensive either. It uses tropes and cliques as the basis of the characters so you don’t need tons of backstory. You are told someone is American Spy and your existing knowledge fills in the blanks. If you want a deep, committal relationship between characters, this is not the game for you.

    Both guys are almost on the opposite ends of the scale personality and plot wise. That may annoy some, but I felt they were never out of character and enjoyed the stark contrast.

    There’s two main ‘paths’ the game has and watching our newbie super villain try and pull his first successful heist was so refreshing. You really felt like you were making all the decisions, even when it all goes horribly wrong.

    There was minor voice acting in key scenes which surprised me. I enjoyed that it was in Spanish rather than conforming to English.

    Played via PS4.

  2. ローラ (Laura)

    Not a long game, but it’s fun! Think of it like a quick, fun paperback instead of a long, involved novel, like some other games are. It’s easy to grasp, and I really liked the characters. The writing style appealed to me and when I finished the game, I wanted more story with the characters, which is a good sign they did something right.

    The art style is also easy on the eyes. All the characters look unique and the backgrounds have a good balance of complexity.

    (I second everything Phya said about the game, too.)

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